Saturday, March 24, 2012

SR 2012 Objectives (WIP Part 2)

The Warmachine Steamroller objective and flag project continues. This week was pretty good. Finished off 7 pieces.

Here are, from left to right, the Explosives Cache, Fuel Cache and Restoration Cache objectives. These were simply resin molds from Privateer that just needed to be painted up. I primed in black, which left them with an overall dark tone. I should have used white and finished them up brighter...oh well.


And here is the completed flag set. The rocky cairns were build up with cork, and the flags were donated by a group of Easterling infantry from Middle-earth. Well done, fellows...there's hope for you yet.


There's a Steamroller tournament up in St. Albert next Saturday, and I still need to make a couple of models for my list, so that will likely occupy most of this week.

'Til next time.

Monday, March 19, 2012

Steamroller 2012 Objectives and Flags (WIP Part 1)

OK, no surprise...I'm a Warmachine junkie. Over the past 7 weeks I've played nearly 30 games. Most of these have been scenarios from the Steamroller 2012 tournament rules. Now, these scenarios use a lot of zones, objectives and flags. Zones are easy enough to mark with paper on the game table. However, given the visual nature of the game, I'm surprised there hasn't been much hubbub about player desire to see the objectives and flags modelled. While Privateer Press has release resin molds of three of their scenario objective types, there are plenty more that need attention.

Sounds like a project.

So, I started with the Monolith objectives. You need two of them on 50mm bases. I took mine from my GW Hill of Skulls set. Visually, these guys are pretty plain, so I tried to spruce them up with some light and dark blue splatters and embellished the cracks with some extra paint work.


The rest of the objective models and flags are works in progress. Should finish them over the coming weeks.

These are the Guidon Bearers. I used mercenary 'jack Talon models. Their spear tips were clipped off and Reaper fantasy banners were pinned on. Just have base colors down on the 'jacks right now.


For the Artillery Emplacements, I'm just using Khador mortar models. Primed and inked at this point.


These are the Privateer Press models of the Fuel Cache, Explosives Cache and Restoration Cache objectives. I have them about 75% painted at this point.


Finally, the Steamroller 2012 scenarios require that you have four flags on 40mm bases. Instead of glueing a simple flag pole in some flat terrain, I decided to build up some rocky cairns and stick a small flag in the top of each. All that's left to do on these is get the flags painted...so that should go pretty fast at this point.


'Til next time!

Saturday, March 10, 2012

Tutorial: Rust and Dust

Hello fellow painters and hobbyists!

This week I've finished off three Cryx Slayer Helljacks for Warmachine. I'm taking this opportunity to post a tutorial on the way I use MIG pigment powders to create rust and dust effects. If you follow this blog, you likely know that I use a heavy corrosion theme for my Cryx forces...so here's how it goes!

What you'll need. Well, besides your normal priming and painting acrylics, you'll need a selection of powdered pigments and some rubbing alcohol. I like to dedicate a multi-pot plastic pallet to my powder work. Yes...it can get messy, and the pigments are hell to clean out of just about anything. So keep your work area clear and try not to touch your (dedicated powder) brushes to anything but the model.


First I'll go through the general steps to get these 'jacks from package to final. Then, I'll go through specific techniques (as best I can, anyway).

This project, as always, starts with parts cleaning, assembly and basing. These are plastic kits, so I based on metal to add some weight to the figs. As you'll see, there is some minor conversion work on these Slayers. I swapped in some other heads and added a little costume jewelry chain to individualize the figures.


Prime black.


A little airbrush work. Started with a dark grey/green and worked up to a light grey overspray.


OK. Preliminary mud and rust was added next. See the bottom half of this post to get details on the application.


Metal work next. The bronze was stained with a wash of turquoise. Steel was stained with P3 armor wash. both were highlighted up to their lightest shades at this point.


Next, all the 'jacks got a heavy coat of dust. Technique below.


Foam sponge, dipped in dark grey/green paint was then lightly applied over most of the grey-painted surfaces to give a pitted effect. This adds extra texture to the final paint scheme and subtly adds to the weathering.


Final details are painted. Silver scratches. The green glowing bits. The tusks on the left hand Slayer. Also, the hoses were painted with a greasy wash and when dry were highlighted with Vallejo light rubber. Base detail was the last phase, with static grass, some of the new Army Painter grass tufts, and the little metal and resin (head) bits were finished up.


OK, now to the pigment techniques. I put a little different-colored weathering powders into each pallet pot. On the left side of the pallet, from bottom to top, we have the shading and mud colors, which work up to a dusty brown. On the right side of the pallet, there are two rust tones and my dust powder. I put rubbing alcohol in the empty pots and usually mix the resulting "paints" in the middle of the dish.


When starting out, the first thing I apply is a ready-made rush wash from MIG. This product is quite thin, and actually does not do a good job of creating rust in one pass. However, what it is good at doing (for me, anyway), is preparing a preliminary block out of which areas on the model I intend to deeply rust. It discolors the base coat, and otherwise lays down the foundation of which way I'm going to go on each figure.


I add in a little standard rust pigment to the pre-made wash and do a second application. This strengthens the initial rust coloring, and helps me focus on those areas on the model I'm really going to distress.


I then start the process of building up mud on the figure. Put a little rubbing alcohol in the dish, and a little pigment (starting with darker colors first). Create a slurry. Off you go. Get it on the model.


I build up darker colors near the bottom of the model first, then move on to muddier and redder browns. Move your way up the model using lighter and lighter colors. I've changed my method a little bit over the last year, and now I like leaving some of the original base coat color visible on the major upper surfaces of the model.


OK, here's a close up of the dirt and rust colors applied.


Next up is dust. Now, using a heavy concentration of dust pigment will pretty much ruin your figure straight away. Try diluting your dust slurry significantly.


Start building up layers on the top surfaces of the model. It will be pretty runny...spread it around. As it starts to dry, you'll see where you've applied it too heavily. Take a brush charged with alcohol and wipe away at the pigment where it is too thick for your tastes. You don't want to let the drying pigment fix before you start rubbing it away.


Do dust all in one sitting, and let it dry so you know you're going to be happy with the final look. After a while, and a lot of back-and-forth, you'll arrive at a good balance of dust.


Next, it's time to go in and get your final rust effects finished off. With just a little bit of pigment and alcohol, I like to dot on this final layer. Go back and forth with the dots between a couple of rust/light brown colors. If it gets noticeably "spotty", take a brush with a little alcohol and blend.


After this, you go in and paint your final details normally. This will include hoses, metal scratches and so on. In the end...you've got some pretty seriously distressed metal 'jacks (or whatever models you happen to be painting).

Slayer #1.


Slayer #2.


Slayer #3.


Well, I hope you found that useful. I really like layering powdered pigments on Cryx models. I think it makes them look nasty...which is just how they should be! Stupid Nightmare Empire.

'Til next time.