When I was 11, I lived at Bathurst and Eglinton in Toronto for a year. I was in grade 6. It was 1974. My family moved around a lot when I was a kid, so I never had friends for a long period of time. Seems like I made news ones every year in a new town and then moved on. Never kept in touch with most of them.
In this particular year, in this particular location, I met Trevor. Great friend. Fun guy. We played lots of games and built models together. We enjoyed school at North Prep. We really got along well. And then my family moved again. I made some effort to stay in touch with Trevor, but in a time before email and texting and the internet...it really was tough. I made new friends in new towns, but always thought it was a shame that I couldn't spend time with Trevor again.
By chance, we ran into each other at Mr. Gameway's Arc (a game store downtown in Toronto) some years later. We rekindled our friendship for a time, but it was still difficult to stay in touch. Soon we were off to post-secondary, and our careers, and that was the last time we were in contact for a long, long time.
A couple of years ago, we re-connected (thank you email!). We started a long correspondence, trying to fill in the gaps of all that lost time. Every email was a trip down memory lane for a different portion of our lives.
Recently, Trevor wrote me about the summer of 1979. This note really struck a chord with me, as we both had identical interests at the same time...and although we weren't sharing our experiences together, upon reading this, I felt that I could have been there...I was there.
If you were born in the 60's and had a brush with role playing in the 70's...before computers and the internet...when your wild teenage imagination could only be lived through face-to-face contact with like-minded friends, then I think you'll get something out of Trevor's essay. Here it is...
The Summer of 1979.
The
summer of 1979 is remembered with huge love and great excitement.
AD&D.
Every single night!
So.
Much. Fun!
Nothing
else mattered. Days were spent reading...tracking down resources (“high impact”
dice, rulebooks and manuals, Ral Partha miniatures). We would phone each other
excitedly about finding a game store called The Four Horsemen out on the
Danforth...or a new store called Tolkien’s World on Yonge that carried
impossible-to-find modules from Judges Guild...a fantastic new shop on Parliament
called the Battered Dwarf that had tons of figures and Dragon Magazines! We
counted down the days until the eagerly anticipated Dungeon Master’s Guide
finally arrived at Gameway’s Ark...”did you see the article about D&D in
the Star?!?”...hours and hours and hours spent poring over graph paper making
maps and lore and worlds of high adventure! Eldritch and arcane stuff
fascinated and beckoned...used bookshops were mercilessly searched for fantasy
paperbacks that Harbour said we should read...and he was (mostly) right!
We
were totally obsessed. There was nothing like this. It was all we wanted to do
or talk about.
“My
character this...my character that...” Bla bla bla! If we weren’t
playing it then we were talking about it.
What
was this thing? Was this our generation’s “Beatles?” We became reduced to
shrill teens swooning at the very mention of this game.
You
were either part of it or not. You “got it” or you didn’t. It wasn’t possible
to explain to someone. It just wasn’t.
Oh,
we tried.
Teachers,
parents, friends...
Yes,
we tried.
We
would set up and demo for those interested to watch. Usually their patience ran
out and they would rise and shake their heads...mutter something about “I don’t
understand this” and leave us alone to our mad, inexplicable ‘thing’. Basements
all over Forest Hill were occupied nightly by us as we moved from secret locale
to hidden base...our imaginations out of control with this plaything of ours.
We became a secret club of sorts...it was beyond glorious!
Some
mothers objected to the strong language and imagery we indulged in. Magic?
Demons? This isn’t healthy... Religions? Alignments? Moral dilemma...solving
problems through gratuitous violence...male sexual fetishes and adolescent
power fantasies became many a mother’s worst nightmare. Or their thesis in the
case of Ted Verno’s mom. She was a husky voiced leftist feminist who would
listen to our rantings and provide unbidden commentary from other rooms of the
house. Cal would go into lascivious and perverted details (and quite
informed...he was a sea cadet!) about exactly how he would bind female captives
or Sean always wanted to rescue some maiden and then have his way with her
right then and there. Verno’s mum would be off in another room shrieking about
us about what deranged closet rapists and misogynists we were.
Actually,
I just thought it was funny. But then I was also told I was a lunatic and
demented...so who am I to judge??
A
great mass of humanity and media reared it’s head and roared: “This was...Fun?
This was...Playing?”
And
in the States there was a high profile case about a teen who went missing while
playing a “live version” of D&D in the steam tunnels of a university. “This
is dangerous, devil worshipping stuff!” cried the mundane.
The
detractors and Bible belt types massed and screamed and damned us all.
Which
made it even MORE exciting!
Oh
yes. We tapped into our egos and ids and imaginations and had a grand old time.
A friend wrote to me recently and drew an analogy of giving all the kids in a
kindergarten class a big bag of candy in one hand and a loaded Uzi in the
other.
Yeah...that
sums it up nicely. Good one, Paul!
And
like any addict, we needed our fix.
Some
of us more than others.
The
‘game’ slowly stopped and reality took over. AD&D was usurped by other
RPG’s that better catered to my friends'...um, needs. I became a sort of Doctor
Feelgood and gave these poor, broken half-formed souls the ‘drugs’ they needed. Role-playing became a psychological crutch for some of
these brilliant boy/men and we were about to go down the rabbit hole into a
unique kind of madness.